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Early access

Three Villagers: a medieval real-time strategy game for your phone

A classic medieval RTS for your phone

  • No timers
  • No pay-to-win

Discord Telegram

How it looks on a phone

Walls and gates: three villagers grow into a town
A match starts on Arabia: a town hall, three villagers, a scout and the fog of war
Real-time battle: cavalry crashes into the line
A raid on the gold, the towers defend the mine

Draw your own maps

The game has an editor. With a finger you paint sand, rivers and fords, raise hills, plant forest, place gold, armies and castles, and then play on that map right away. You can build a scenario with goals and triggers, like the editors we played with as kids, and send it to a friend.

  • Ground, water, fords, hills, forest and resources
  • Units and buildings for any side
  • Goals, regions and triggers for your own scenarios
  • One button turns the drawn map into a match

The editor is on the game's home screen. On a computer it is even handier.

What the game is

Three Villagers is a medieval real-time strategy game made for phones. You start with three villagers: chop wood, gather food, gold and stone, build houses and barracks, go through three ages, Dark, Feudal and Castle, wall your town in and lead an army to the enemy base. We started from the mechanics of Age of Empires II because we grew up on them. That is the base, and from there the game grows into its own: short matches, controls made for a finger, the editor and whatever we come up with together with the players.

A match
10–15 minutes, against the AI or real players
Modes
Battles against the AI at several levels, a ladder of challenges, multiplayer
In battle
Fog of war, counters, towers, knights and siege engines
Where to play
In the browser on a phone or a computer, an APK for Android
Maps
Green valleys, the Arabia desert, rivers, huge maps
Controls
Made for a finger: select, command and build with taps

Questions

Is the game free?
Free right now, the game is in early access. Later maybe cosmetics and an ad-off, or a one-time price, but never pay-to-win. There are no build timers, paid speed-ups, VIP levels or gacha.
Do I need to install anything?
No, the game opens in the browser. On an iPhone you can add it to the Home Screen from Safari, and there is an APK for Android.
Is it an Age of Empires clone?
No. We started from the mechanics of Age of Empires II: villagers, resources, ages, walls, counters. That is the foundation we build our own game on: 10–15 minute matches, controls made for a phone, a map and scenario editor, ideas from players in Discord. Every update takes the game further from where it started.
Can I play with a friend?
Yes. Create a match, send your friend the link and they are in. More players can join too.

Why I'm making this game

I grew up on classic strategy games, playing for hours and building my own maps in the editor. Years later I looked for something like it on my phone and found only timers, energy bars and pay-to-win. So I'm making it myself: for more than half a year now, evenings after my day job, alone. No pay-to-win, you can't buy a win here.

Support the author

If you like the game, a tip helps me keep making it. Thank you!

Leave a tip

Via CloudTips, any amount. Totally optional.

Or with crypto USDT · TRC20

USDT address, TRON network (TRC20)

THYHPQd8zM9kERSZiXkojV899iqxJvZgRr

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Tell me what feels wrong and what you want next. I read everything.

The valley is waiting

Your first match starts right in the browser.